Using layer-map RGB channels to alter multiple properties independently (Pro only)


    In both the Persistent and Ephemeral Property Mappers, you can control up to three particle properties independently by using a single RGB image as a layer map. Particle Playground achieves this by extracting brightness values separately from the red, green, and blue channels in the image. You don't have to use all three channels if you want to modify just one property. To change just one property or change up to three properties using the same values, use a grayscale image as the layer map because the RGB channels are identical. (See Creating an RGB layer map (Pro only).)