Layer Map controls for Particle Playground (Pro only)


    You can adjust the following Layer Map controls:

    Use Layer

    Specifies the layer you want to use as the particles.

    Time Offset Type

    Specifies how you want to use a multiframe layer's frames. For example, if you are using a layer of a bird flapping its wings and you choose Relative for Time Offset Type with a Time Offset of 0, the flapping wings for all the instances of the bird are synchronized. While this might be realistic for a marching band, it is not realistic for a flock of birds. To make each bird start flapping its wings from a different frame in the layer, use Relative Random. For more information, see Time Offset Type control for Particle Playground (Pro only).

    Time Offset

    Specifies the frame from which to start playing sequential frames from the layer.

    Affects

    Specifies which particles are affected by the Layer Map controls. (See Affects controls for Particle Playground (Pro only).)